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Outlawed experiments get a second chance online
"If I told you to jump off a virtual cliff…"

By Gemma Simpson

Published: Wednesday 20 December 2006

Experiments ditched due to ethical concerns some 40 years ago could get a new lease of life online.

University College London (UCL) is looking at conducting psychological experiments in a virtual world that no longer take place in the real world, to ease earlier ethical concerns.

Second Life - the corporate invasion

Click on the links below to see pictures of some of the many real-world businesses that have set up outposts in Second Life.

Adidas
Nissan
Sun Microsystems
Reebok
Penguin
American Apparel
Reuters
CNET Networks
PA Consulting
Yankee Stadium
Bartle Bogle Hegarty

The UCL-led study repeated, in a virtual environment, a classic experiment from the 1960s by Dr Stanley Milgram – which found people would administer apparently lethal electric shocks to a stranger at the command of an authority figure – and discovered that participants reacted as though the situation were real.

In a similar way to Milgram's earlier work, participants were immersed in a virtual environment and gave a series of word association memory tests to a virtual female human. They were told to give her an 'electric shock' when she gave an incorrect answer.

The voltage was increased with each shock and the virtual female responded with increasing discomfort and protests, eventually demanding the experiment to stop.

Of the 34 participants 23 saw and heard a graphic representation of the virtual human and 11 communicated with her only through a text interface.

The participants communicating through text alone administered the maximum of 20 shocks. Of those who could see the avatar, 17 gave 20 shocks, three gave 19 shocks. Three people gave lower numbers of shocks.

Measurements of physiological indicators, including heart rate and heart rate variability, indicated participants reacted as though the situation were real.

Professor Mel Slater of the UCL department of computer science, who led the study, said the experiment opens the door to the use of virtual environments to study situations that - whether for practical or ethical reasons – are otherwise impossible to monitor. These might include violence associated with football, racial attacks or gang attacks on individuals.


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